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Hodgepodge Tavern / Re: Entering the tavern...
« Last post by Manwe on June 06, 2017, 11:24:54 PM »
I inspect the letter that was just posted
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General Discussion / Re: Lost Phys-Rep & Other Questions
« Last post by AlyssaW on June 04, 2017, 07:02:43 PM »
Awesome sauce, thank you!
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General Discussion / Re: Lost Phys-Rep & Other Questions
« Last post by Casey Hardy on June 04, 2017, 03:09:39 PM »
You can get a new physrep and repaint it, as long as it was not lost/destroyed in play.

Send logistics@shadowmoor.org an email with the item numbers and we'll reprint brand new cards for you. (ASAP and no later than Wednesday, please. After that we definitely won't see it at all.) You can laminate them if you WANT - we leave straight vessel cards un-laminated so that if or when you get them enchanted, the formal marshal can write the new properties right on the card for you to turn in at check-out!

Any production - potions, scrolls, poisons, alchemy, etc. - expires. All such items have an expiration date put on them when they are created. If they don't somebody is a big fat cheater.  :P

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General Discussion / Lost Phys-Rep & Other Questions
« Last post by AlyssaW on June 04, 2017, 09:23:39 AM »
Hi everybody!

It has been over a year since I've played at Shadowmoor, and since summer break is coming up, I hope to attend one (hopefully two) event in the future.  I have a few questions I was wondering if you guys could answer.

1. The last event I attended, my father and I had sliver swords crafted and our Phys-Reps painted.  Over the year, I have lost my Phys-Rep, but still have the Vessel/Focus Card for the item.  If the sword doesn't turn up, am I able to buy a new Phys-Rep and use the weapon, or am I SOL?

2. The cards are also looking a little tattered, am I allowed to laminate them, or do they need to be able to be easily written on?

3. I know potions expire after a year of not being used, but are scrolls any different?

That's all I can think of right now, thank you in advance  :)
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Hodgepodge Tavern / Re: The Wall
« Last post by toddr on June 04, 2017, 04:51:25 AM »
Attention Knights and Squires of Shadowmoor,

You are hearby called to a meeting at noon on Saturday of the upcoming gather in the tavern.

~Sir Karn.
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Hodgepodge Tavern / Entering the tavern...
« Last post by toddr on June 04, 2017, 04:48:32 AM »
Sir Karn heads straight for the missive board and tacks up a message.  He then goes to the kitchen and emerges a few moments later with a drink in his hand and takes a seat at a nearby table.
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General Discussion / State of Amroth: June, 5 A.S.K
« Last post by TJ H on June 02, 2017, 02:03:20 PM »
Rusalka’s Zoo, once one of the many wondrous and other-worldly oddities of the Summer Court, lay in ruins. The strange and magical beasts that had once called this place home had all been tainted by the forces of Nether when the column of green energy erupted out of seemingly nowhere and solidified inside of the Summer stronghold. Now the creatures had either been slain by the Heroes of Shadowmoor during their push to destroy the crystal, or they had fled off into the unknown of The Otherwhere. The tremors that shook the place after the Heroes had left brought down most of the buildings, and the constant barrage of Nether attempting to pierce the Sealing had brought down the rest. The Zoo was in decimated, and the Sealing currently protecting it did not look to be in much better shape. Long green cracks had formed in the shimmering barrier swirling overhead, and they had only grown larger as bolts of sickening, green energy lashed out at it from above. It will only be a matter of time before the Sealing collapses, and the green-eyed Watcher regains control. One visit from the Jack-In-Irons is all it will take to reassert the Watcher’s hold on Eirrin.

However, there is a much bigger concern for most of the Oasis. Every village square and tavern table are filled with talk of the looming Ogre threat. Most of the common folk agreed that until last month, they had given the Ogres little thought. The Ogres approach was different than that of so many invaders before, and the locals had just assumed that the Heroes of Shadowmoor would be able to protect them if they become hostile. The invasion of Solace and the defeat of the Heroes at the gate changed everything. Suddenly, their village walls and the might of the “invincible Heroes” were not as secure as they had been before. The dwarves and orcs from Tyrra residing in Aragon quickly accepted the offer of annexation from the Ogres, preventing them from facing the same fate as their sister city. Blue and gold flags bearing the symbol of a peacock feather were quickly raised around the city. The people of Docksides seem to be evenly split on the issue, some fearing the wrath of the Ogres and pleading with the others to follow Aragon’s example, while others retort that subjugation is never an acceptable way of life. So far, the Ogres have remained outside of Shadowmoor and Docksides, but with their forces looming just outside, it’s only a matter of time before the armies of the Ogres and the Oasis clash again…
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Hodgepodge Tavern / a man enters the tavern.
« Last post by Manwe on June 01, 2017, 08:03:14 PM »
some of you have seen him before, most have not. he wears a dusty blue and white checked tabard. He strides across the toom and pins a piece of parchment to the local happenings board, then turns and swiftly walks out.

upon further inspection of the letter, it reads as such:

aspiring celestial generalist/preferably confinist seeks tutor

                       -contact manwe, staying in the battle healers tent/buildings
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Hodgepodge Tavern / Re: The Wall
« Last post by Manwe on June 01, 2017, 07:56:47 PM »
aspiring celestial generalist/preferably confinist seeks tutor

                       -contact manwe, staying in the battle healers tent/buildings
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Administrivia / Reminder: Drugs and Alcohol Onsite
« Last post by Casey Hardy on June 01, 2017, 12:48:52 AM »
Safety and rules reminder: Drugs and Alcohol onsite!

Please keep all your hallucinoids, nausea gases, berserks, sleep poisons, and other mind-altering substances completely in play. Do not bring out of play alcohol or any illegal substances onto park property. If you are taking a controlled substance for a medical issue, keep it properly secured (in your locked car if necessary!) and if appropriate, notify our volunteer medics.

For further reference please review the "Alcohol" section of the PHB, pg. 13:

"Alcohol is not allowed at any SOLAR event, regardless of a player’s age. Anyone caught with alcohol or illegal drugs will be subject to immediate disciplinary action, ejected from the game, and may never return to any SOLAR- sponsored activity."

We respect the privacy of our players and trust them to comply with the rules of the game. However, if it happens that illegal substances are found onsite in any context, that is first and foremost a violation of state law and will result not only in someone's expulsion from the game, but the possible expulsion of the game from being able to rent Camp York in the future. Don't be that guy.

Thanks for your attention!
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